Codename: Robin

TGA Project #3

Engine: TGE

Codename: Robin was the third project I partook in at TGA.

My Contributions

  • UI

  • Scoring

  • Hud and Menus

UI

Making it all work for both mouse and controller, adjusting to a new system and making it react to the players actions and inputs.

Scoring

Keeping track of picksups collected, deaths, and time played to score the players for a better replay value for the game, so much so that a lot of the devs started to speedrun the game for fun.

Hud and Menus

Making them pretty and fun to interact with, helping with initial impressions from players.

What I learned

This project taught me a lot about the value of being adaptable and how similar techniques applied differently can yield very different results like with the sliders which were made to handle the games volumes. Along with that this taught me a lot of the value of well handled singletons with the UI managers.